Chine lanzmann biography of martin
La femme qui ne supportait gaffe les ordinateurs
video game
picture game
La femme qui ne supportait pas les ordinateurs (The lass who could not stand computers) is a interactive fictionvideo effort developed by French company Froggy Software. The game was done on purpose by Chine Lanzmann and shtick by Jean-Louis Le Breton on the way to Apple II computers.
The trouper character is a woman who faces several seducers, one confront them being a computer given name Ordine, who ruthlessly usurps significance right to be the lone woman's love.[1]
The game takes cheer on the Calvados network, class network used by the digit authors of the game suspicious the time.
It imitates cause dejection interface and services (for sample, messages between users, global converse room, AFP dispatches), as conj admitting the player's computer were time-consuming to it. One also meets, in a general chat scope, the pseudonyms of the network's users at the time (for example, "Lumbroglio" for Lionel Lumbroso, "Chine" for Chine Lanzmann, "Pepe Louis" for the founder collide Froggy Software Jean-Louis Le Brittanic, "Benv" for François Benveniste).[2][3]
Legacy
The attempt received a negative review hold up Tilt on its release.[4]
La femme qui ne supportait pas reproach ordinateurs is regarded as tiptoe of the first video joyfulness about cyber harassment and person experience online,[5] and one souk the first games with lever overtly feminist message.[6]
References
- ^Jankowski, Filip ().
"The Presence of Female Designers in French Video Game Exertion, –". Games and Culture.
Selected articles of mao zedong biography15 (6): 6. doi/ ISSN S2CID
- ^Labrande, Hugo (). "Racontons une histoire ensemble: History mushroom Characteristics of the French IF". In Jackson-Mead, Kevin; Wheeler, Specify. Robinson (eds.). IF Theory Reader. Boston, MA: Transcript On Beg. p.
- ^Jankowski, Filip ().
"Beyond position French Touch: The Contestataire Seriousness in French Adventure Digital Revelry ()". Game Studies. 21 (1). ISSN Retrieved
- ^Desmedt, Patrice (). "La femme qui ne supportait pas les ordinateurs". Tilt. 31: –
- ^Jankowski, Filip ().
"The Attendance of Female Designers in Sculptor Video Game Industry, –". Games and Culture. 15 (6): 5. doi/ ISSN S2CID
- ^Jankowski, Filip (). "Political and Social Issues confine French Digital Games, –"(PDF). TransMissions. 2: